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The Guerilla Studio.
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The Guerilla Studio, with a small mocap stage in the background (center
right).
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A portable greenscreen at the Guerilla Studio.
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The main work area of the Guerilla Studio.
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The SIGGRAPH Job Boards.
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Dozens of resumes in one of the job boards.
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The Artbeats booth.
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The DreamWorks booth.
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The Gnomon Workshop booth.
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Another look at the ILM booth.
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The Art Institutes booth with its computer tablet canvases.
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The Massive Software booth.
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Anna Newman of PDI/DreamWorks after the A Perceptual Metric for Production
Testing sketch, part of the Production Rendering Sketches session.
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Yangli Hector Yee of PDI/DreamWorks after the A Perceptual Metric for
Production Testing sketch, part of the Production Rendering Sketches
session.
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A class at the Art Institutes booth.
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A live demonstration of real time rendering and animation performance
capture at the NVIDIA booth.
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The last Imageworks drawing class.
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The SideFX booth.
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One of the performers at the NVIDIA booth.
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The other performer at the NVIDIA booth.
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The eyeon booth.
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The back of the Alias booth.
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The chaotic aisles of the Exhibition Floor.
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The Adobe booth.
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The 2d3 booth.
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The SGI booth.
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A huge display at the SGI booth.
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The panelists from Digital Domain for the The Day After Tomorrow sketch.
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Ryo Sakaguchi, Erick Miller and Jonah Hall of Digital Domain at The
Day After Tomorrow sketch.
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Juan Buhler, from PDI/DreamWorks, the Chair for The Day After Tomorrow
sketch.
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Jonah Hall, Jason Iversen and Jens Zalzala of Digital Domain at The
Day After Tomorrow sketch.
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SIGGRAPH 2004 ends and the halls empty out.
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The almost empty South Hall.
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One last look at the South Hall entrance. See ya at SIGGRAPH 2005!!!
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